FS9 Leuchars Typhoon Flightplans

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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

and got the same problem with mark's reapaint for the Coningsby typhoons warton typhoons and the Falkland typhoons
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Re: FS9 Leuchars Typhoon Flightplans

Post by Firebird »

When hit 'Post Reply' the new window opens up.
Under the main text window are two tabs - 'Option's and 'Attachments'.
Select 'Attachments'.
Now as you will see from the text you can either drag the zip file from the desktop to the text window or hit 'Add files' and select the one you want to add.
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Re: FS9 Leuchars Typhoon Flightplans

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Aircraft.cfg
aircraft.cfg
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

aircraft.cfg
that one is lossiemouth the other on was coningsby
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Re: FS9 Leuchars Typhoon Flightplans

Post by Firebird »

OK I have seen that you have started loading up the aircraft.cfg files so I have removed the earlier posts due to size.

OK, so you are using Nick's Typhoons. So what scenery are you using, and when and where do they bounce? Take off or landing?
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

in the air and on the ground and gears do not go up I can't rember where I got the lossiemouth and coningsby coningsby scenery ukmil
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is this the Falkland island one
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Re: FS9 Leuchars Typhoon Flightplans

Post by Firebird »

OK I have done some checking with the single seater cfg files that you have loaded up and they are the same as the original releases from Nick.
That is the good news. The bad news is that what you describe nobody else sees so this leads me to believe that it might be a scenery issue and if you are using UKMIL ones then I can't check those.

However, what intrigues me is that you say that they 'bounce' in the air and on the ground. What exactly do you mean by that as I took it to mean that the aircraft bounce on the ground.
Also I would like you to check that you don't have UKMIL or JustFlight Typhoons in your system and are getting them mixed in.
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

and a nother thing how do you get afterburner to work on f16 tornados euroflighters f15 f18 mig 29 f22 and when the tornado f3 was on they were burnering fuel but it does not work for the tornadoes gr4 and itailne and Germany
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

with the orningal euroflighter typhoon they fly normal gears go up on them and the was I put on the geras do not go up on them
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

any idead were to get lossimouth scenery and coningsby with out using the ukmil
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Re: FS9 Leuchars Typhoon Flightplans

Post by Firebird »

OK one thing at a time. Lets forget burners for a moment.

What do you mean when you said
with the orningal euroflighter typhoon they fly normal gears go up on them and the was I put on the geras do not go up on them
.

Have you changed something?
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

well when you are flying them the jets taix the runaway has normal and the ones I put just look like they go underneath the ground they don't taxi has normal like the ones I download off the military ai works site
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Re: FS9 Leuchars Typhoon Flightplans

Post by Firebird »

OK. Are you trying to fly these Typhoons, or just watch them fly?
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

trying to fly them
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Re: FS9 Leuchars Typhoon Flightplans

Post by Firebird »

Ahhhh the mystery is solved.
You cannot fly them. The models and the fde are not designed to be used in this way. They are only designed to be setup to use a traffic bgl and you watch them. This is why the gear stays down, why the afterburners won't light and why they fly strangely.

The question you had about the other aircraft burners were you trying to fly them as well? If so then the answer is the same. The FS AI engine is not the same as the flyable engine. You can't control burners the same as normal planes.
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

so can you fly them or not because I want update my typhoons
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Re: FS9 Leuchars Typhoon Flightplans

Post by clickclickdoh »

ado4567 wrote:so can you fly them or not because I want update my typhoons
Generally, no. In order to make AI models flyable you would need to almost completely re-write both the .cfg and .air files as well as get the original model maker to strip out a lot of the code that makes AI planes work.

It's a crazy thing to try.
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

is they a program to do it with and that I was trying to get my military stuff up to date
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Re: FS9 Leuchars Typhoon Flightplans

Post by clickclickdoh »

ado4567 wrote:is they a program to do it with...
You would need the original model files. For AI aircraft, things like landing gear, flap movement, afterburners, canopy movement, etc. are all animated through triggers built into the model code. In order to restore those things to user control, that code has to be removed from the model itself.

For rewritting the .air file, a program like AirEd is generally used. There is a lot of trial and error involved as even minor changes can have unexpected results in multiple aspects of the aircrafts performance.

The aircraft.cfg can be edited with any text file editor, but again, lots of trial and error involved and drastic unexpected results if you change the wrong setting. If you want to try, read this page: https://msdn.microsoft.com/en-us/library/cc526949.aspx

It can be done, but it's a lot of work. And of course, get permission from the original author if you intend to share.
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Re: FS9 Leuchars Typhoon Flightplans

Post by ado4567 »

do you know if any one will update the tyhpoons they did the Germany ones I will love to try it
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