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Misawa Air Base Support Thread
Re: Misawa Air Base Support Thread
Hello.. Mike.
Is there a helmet glass left in the picture and is the mask still in motion?
Thank you again for the great work.
Is there a helmet glass left in the picture and is the mask still in motion?
Thank you again for the great work.
Happy Flight~~~
Mins
Mins
- BaiterOne
- Second Lieutenant
- Posts: 79
- Joined: 26 Dec 2013, 22:28
- Version: FS9
- Location: Kildare, Ireland
Re: Misawa Air Base Support Thread
Hi Mike,
I use 1280x1024x32 in the sim.
My screen resolution is 1280x1024 (recommended).
I use 1280x1024x32 in the sim.
My screen resolution is 1280x1024 (recommended).
Thanks,
Walter
An FS2004 Die-Hard ...
Walter
An FS2004 Die-Hard ...
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- Second Lieutenant
- Posts: 64
- Joined: 08 Nov 2006, 01:10
- Version: FS9
- Location: EDDH
Re: Misawa Air Base Support Thread
I found the fault why I not getting the F-16 show up.
My AI Traffic slider in the FS2004 settings was set to 40%. Put it up to 100% and all F-16 are there.
Looks impressive.
Thanks for the great work.
My AI Traffic slider in the FS2004 settings was set to 40%. Put it up to 100% and all F-16 are there.
Looks impressive.
Thanks for the great work.
Regards
Marcus
Marcus
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: Misawa Air Base Support Thread
Misjudgement on my part at the range. It was happening at 180ft, and there was a tiny bit of movement on my partMIKE JG wrote:Jim that sounds very strange. At that distance there should be no change in LOD's. If your view is stationary, there should be no change in LODs either. LOD change is based on sight distance so should only change when you zoom in or zoom out.
Do you have any images to show us what you're seeing?
(bloody joystick calibration!!)
The picture shows the different views at 180ft nearest to the camera obviously
500ft - 800ft - 1100ft and 2100ft.
What was happening at the 180ish ft point was it seemed to be cycling through 3 lods.
FS9 res.1280x1024x32 Screen res. 1280x1024
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: Misawa Air Base Support Thread
Thanks Mins, those are easy enough to fix. My issue is that I work off such a small screen on my laptop, I can't see a lot of these things you guys are seeing.
Jim, thank you as well. I think we'll ease off on the LOD change distance on the next release and see if that helps.
As much as we'd like the models to be perfect right out of the box, we'd rather find these things out now before we get really going than to have to go back and fix way more models in the future.
The Bk 50 and 52 will be the base models for everything after so if we can get these right, then we can go full speed on the rest.
Enjoy the package for now and we'll get to work on some changes and fixes.
Jim, thank you as well. I think we'll ease off on the LOD change distance on the next release and see if that helps.
As much as we'd like the models to be perfect right out of the box, we'd rather find these things out now before we get really going than to have to go back and fix way more models in the future.
The Bk 50 and 52 will be the base models for everything after so if we can get these right, then we can go full speed on the rest.
Enjoy the package for now and we'll get to work on some changes and fixes.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Misawa Air Base Support Thread
Hi Mike.
I'm having the same kind of flickering and changes in shape at short distance like Jim and Walter.
I'm having the same kind of flickering and changes in shape at short distance like Jim and Walter.
Miguel
Re: Misawa Air Base Support Thread
Thanks Miguel, we are working on some changes for the next round of releases to see how those go. If those are received well, we will apply them to this group of models as well.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Misawa Air Base Support Thread
Hi Mike
Have had a play with the Block 52 vipers and they look great. I also went back to the Misawa birds but moved them to my test Airfield and compared the 2 next to each other. This time I could not re-create the flickering on the Block 50 birds. I went back to Misawa and lested some more and only got flickering once. Not sure what is causing the flickering but it might not be the Aircraft but the scenery. There is no scenery at my test Airfield.
Regards
Have had a play with the Block 52 vipers and they look great. I also went back to the Misawa birds but moved them to my test Airfield and compared the 2 next to each other. This time I could not re-create the flickering on the Block 50 birds. I went back to Misawa and lested some more and only got flickering once. Not sure what is causing the flickering but it might not be the Aircraft but the scenery. There is no scenery at my test Airfield.
Regards
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: Misawa Air Base Support Thread
Thanks Pete, it could very well be the scenery. Too many variables sometimes!
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Misawa Air Base Support Thread
Mike
What I did notice in the block 50 release, the LOD transition was visible. I even saw the LOD25 clearly when it should have been barely visible.
The LOD transition in the block 52's is hard to detect. Great job
Keeping the detail on the shape at LOD25 is a great positive. Great work.
John
What I did notice in the block 50 release, the LOD transition was visible. I even saw the LOD25 clearly when it should have been barely visible.
The LOD transition in the block 52's is hard to detect. Great job
Keeping the detail on the shape at LOD25 is a great positive. Great work.
John
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Misawa Air Base Support Thread
Agree with John, the LOD transition is much better with the Block 52 birds. Looking forward to many more releases in 2017. We may be able to give the HTAI F16 an honorable retirement after many years sterling service.
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: Misawa Air Base Support Thread
Perhaps rename it the HTAI QF-16....petebramley wrote: We may be able to give the HTAI F16 an honorable retirement after many years sterling service.
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Misawa Air Base Support Thread
There certainly plenty around to be shot at
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: Misawa Air Base Support Thread
I just noticed that the D models in this package have light files named WSMG_F16C_GE_L.bmp. Shouldn't they be named WSMG_F16D_GE_L.bmp like the new SC ANG ones are? If so can I just rename the files?
Re: Misawa Air Base Support Thread
Joseph29 wrote:I just noticed that the D models in this package have light files named WSMG_F16C_GE_L.bmp. Shouldn't they be named WSMG_F16D_GE_L.bmp like the new SC ANG ones are? If so can I just rename the files?
Good catch
"To Err is Human, To Forgive is Divine. Neither of Which is SAC Policy."
AIG Beta Tester, General Aviation painter
AIG Beta Tester, General Aviation painter
Re: Misawa Air Base Support Thread
Yes, good catch Joseph, also yes just change the "C" to a "D" in the file name and you're good to go.
I will make sure to fix that in the re-release.
I will make sure to fix that in the re-release.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Misawa Air Base Support Thread
Thanks for the feedback on the models. I have started the process to make the same changes to the block 50's. We'll get that done and get the models and package re-released and get going on this massive project.
And yes, the QF-16 is on the list of models to do......
And yes, the QF-16 is on the list of models to do......
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Misawa Air Base Support Thread
...Hem... there is a parking spot in the middle of the runway...
Deleted with Afcad, all if fine.
Thanks again for the update.
Giorgio
Deleted with Afcad, all if fine.
Thanks again for the update.
Giorgio
Re: Misawa Air Base Support Thread
LOL! How in the heck did that get in there! Yes just remove it with AFCAD or use this replacement file.
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-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
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- Major
- Posts: 438
- Joined: 06 Jun 2007, 11:44
- Version: FS9
- Location: LIEE
Re: Misawa Air Base Support Thread
Can anyone make a list of all the files which must be removed, please?
- Maurizio C.