Shaw AFB package by MAIW
-
- MAIW Veteran
- Posts: 2565
- Joined: 11 Aug 2006, 19:55
- Version: FS9
- Location: KRDU
Shaw AFB package by MAIW
please use this thread to ask questions and provide constructive feedback about this package here
direct link:
http://library.avsim.net/download.php?DLID=104774
direct link:
http://library.avsim.net/download.php?DLID=104774
- StingingCanine
- Second Lieutenant
- Posts: 71
- Joined: 21 Aug 2006, 03:24
- Version: FS9
- Location: KARB
-
- Second Lieutenant
- Posts: 48
- Joined: 12 Aug 2006, 07:29
- Version: P3D
- Location: Heiden, Switzerland
-
- Second Lieutenant
- Posts: 33
- Joined: 18 Oct 2006, 20:01
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
It might have been blown over by one of the jets?
I will check my (heavily modded) system this afternoon and if I can find it I will create an exclude and post it here.
I will check my (heavily modded) system this afternoon and if I can find it I will create an exclude and post it here.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
-
- Second Lieutenant
- Posts: 33
- Joined: 18 Oct 2006, 20:01
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
I found it! Here is the exclude.
Last edited by BadPvtDan on 15 Jun 2007, 02:02, edited 1 time in total.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
There are 2 errors in the readme for Shaw.
1) at para 3e) user is instructed to press SHIFT + A, however, user should press Ctrl + A. (This instruction is to select all voice mod at once.)
2) there should be a para 3g) Save the modifications before exiting Voicepack Editor, which will take up to a few minutes. Ready will appear at the lower left when done.
Ron
1) at para 3e) user is instructed to press SHIFT + A, however, user should press Ctrl + A. (This instruction is to select all voice mod at once.)
2) there should be a para 3g) Save the modifications before exiting Voicepack Editor, which will take up to a few minutes. Ready will appear at the lower left when done.
Ron
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Gah!
That didn't seem to work guys...sorry. I just tried something else and it's still not working. Let me play with it a bit. I just threw that one together before we went out for dinner expecting it would be fine. Sometimes excludes can be finicky.
That didn't seem to work guys...sorry. I just tried something else and it's still not working. Let me play with it a bit. I just threw that one together before we went out for dinner expecting it would be fine. Sometimes excludes can be finicky.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Well, I have tried everything and nothing works. I have come across objects like this before. I created 5 different excludes with various options and nada...won't go away. Put them in different folders as well.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
- alexrfixit
- First Lieutenant
- Posts: 146
- Joined: 17 Sep 2006, 20:24
- Version: FS9
- Location: Ipswich, UK
I know this package has been out for a while, but I've only just come across this problem. On weekly flightplans, a flight of 11 F-16s leaves Lakenheath (EGUL) at 07:59:11 UTC bound for Riyadh AB (OERY). They all taxi out fine and take off. Switching to Riyadh to see them come in, all 11 appear at the appointed time, but only 4 (the first 4 in order of the flightplans) descend and land. The others just don't descend from cruising altitude and eventually disappear. Any ideas what might be wrong? (The flightplans are the last ones in the flightplans.txt file for anyone who's interested).
Where did I put my beer??!
Alex, what arrival time are you checking for?
The reason I ask is that I can see a reason why the last six could have a problem but not on their arrival from LN, but on the following day.
The reason I ask is that I can see a reason why the last six could have a problem but not on their arrival from LN, but on the following day.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- alexrfixit
- First Lieutenant
- Posts: 146
- Joined: 17 Sep 2006, 20:24
- Version: FS9
- Location: Ipswich, UK
Steve, I started off at 12:50 UTC at OERY, tried again pushing the time back 5 minutes to see if that made a difference, then tried again starting at 12:30 to give tha AI plenty of time to sort itself out. On the last try 5 of the aircraft descended to land, don't know if that tells us anything?
Where did I put my beer??!
Hmmm, curious. I tried at 13:00 and all came down safely, in fact I have a few pics of 4 on the runway at the same time (I believe this may be something to do with the special FDE that HT uses).
Which afcad are you using? I have one found from somewhere, that hasn't been altered in anyway that I will pm you, see if that helps.
Which afcad are you using? I have one found from somewhere, that hasn't been altered in anyway that I will pm you, see if that helps.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________