Firebird wrote: ↑27 Jan 2024, 13:47
You are going way past my knowledge here.
Are you saying that I need to import the colladae file save it to an mdl file and then merge both mdl files?
You can merge models yes.
You would need to 'extract' the nose gear door and parts for LOD's 400, 100 and 50 and save as separate models.
You then merge them to each LOD on the converted one after removing the same parts from those lods.
Unbelievably, I have actually fixed it!
Nothing that you do can solve it in the P3D version of the mdl. You have to modify the door structure in the FS9 conversion mdl and then move the AttachedLights and AttachedEffects into that structure and then re-export it. Now the lights effects are attached to door.
Although you don't need to do it for the taxi lights, I did it anyway for neatness and prove of concept.
So I know I can fix the block that have two taxi lights and two landing lights on the leading edge of the nose gear door. Proof attached.
Now to mod the block 30s so that I can cover all versions.
Attachments
Steve _______________________________________________________
Quid Si Coelum Ruat _______________________________________________________
Let start again .Right when I see the texture it the same as all fs9 textures but when you see the texture on the model it wrong .
By this I mean it has to be fliped both horizontally and vertically for the texture to appear correctly on the model.This is the same for both weapons and the main texture..I would also think that the light texture would have to be changed..
I only had one texture for the 52s. Yes I had to flip it and the alpha, as per SOPs. So would the weaps texture. The lightmap is the same one that you have for the bk 30s.
In my testing I applied the same scheme to two mdls and they both appeared fine in game and in AIAE.
In case it helps you work out what is wrong I have uploaded to your folder a small zip of the 4x textures that I used for testing.
Steve _______________________________________________________
Quid Si Coelum Ruat _______________________________________________________
In advance, I would like to thank everyone who contributes to the conversion of F-16s from FSX/P3D to FS9.
I notice that it is tedious work. Congratulations to you.
I hope that we will have all the versions of the F-16 released for FSX/P3D in our good old FS9.
Well now we know that we can achieve it. It is only now down to slogging through the backlog.
This is the time consuming and tedious bit. There is no shortcut here there is now a procedure which involves multiple manipulations and has to be carried out on each mdl.
Converting the created schemes is the easy part as it can be automated.
I think that shortly i will have to liaise with Kev to ensure that nothing gets missed. He is the only one with a handle on the production line.
Steve _______________________________________________________
Quid Si Coelum Ruat _______________________________________________________