Navy Fallon

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
jaguar1
Captain
Captain
Posts: 244
Joined: 23 Jan 2007, 11:20
Version: FS9

Post by jaguar1 »

Wow thats a busy looking ramp. Just needs a decent AI Harrier now, Great work Paul!!

John.
Paul
Captain
Captain
Posts: 367
Joined: 24 Mar 2007, 19:07

Fallon AFCAD

Post by Paul »

Here is an updated version of the Fallon AFCAD & Fallon exclude that deletes all the default scenery at Fallon.


Paul
Attachments
AF2_KNFL.bgl
(59.32 KiB) Downloaded 233 times
exclude_Fallon.BGL
(112 Bytes) Downloaded 244 times
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2371
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Post by bismarck »

Hi Paul,great job!!! :wink:

Now I have to bring it to life.....

Any chance that you share AFCADs for waypoints and Flightplans?

I've no idea where to start..... :?

Thanks,Giorgio
Image
Paul
Captain
Captain
Posts: 367
Joined: 24 Mar 2007, 19:07

Post by Paul »

HI Bismarck,

That's for the kind words. Fell free to make any changes you need to too the AFCAD. Matais is making flightplans and waypoints for fallons ranges. I have all the aircraft you see in the pics go to the Nellis ranges.I just thru the flightplan together really quick to test the AFCAD.


Paul
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2371
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Post by bismarck »

Tks Paul.I'll wait for Matias FP. :wink:
When finished,will you release the scenery?I've no building.... :cry:

Ciao
Image
awj112
First Lieutenant
First Lieutenant
Posts: 139
Joined: 14 Jun 2007, 03:37
Version: FS9
Location: Between KPWA, KOKC, & KTIK

Post by awj112 »

MIKE JG wrote:
My framerates are 3 to 4 with all the aircraft here, but most of them aren't true AI.
Doh. One of these days hopefully one of the guys will produce a true AI Hornet and SuperHornet. One of these days..................
Actually, FS KBT has links to low poly multiplayer and what they consider AI quality super hornets. Here is a link to the download http://www.flightinfo.jp/FS_KBT/Downloa ... a18e_l.zip. I am surprised no one has made repaints for it.
Paul
Captain
Captain
Posts: 367
Joined: 24 Mar 2007, 19:07

Post by Paul »

bismarck wrote:Tks Paul.I'll wait for Matias FP. :wink:
When finished,will you release the scenery?I've no building.... :cry:

Ciao
Unfortunately I don't know how to prepare a scenery pack and upload it. That's going into uncharted territory for me. Maybe a scenery designer can give a brief tutorial on how to do it, and I'll give it a try.

Paul
USA1049
Second Lieutenant
Second Lieutenant
Posts: 17
Joined: 28 Aug 2007, 18:09
Version: FS9

Post by USA1049 »

cant wait for the whole thing to be done
USA1049
matias
Second Lieutenant
Second Lieutenant
Posts: 90
Joined: 09 Oct 2006, 03:00
Version: FS9
Location: Fresno, California

Post by matias »

Here is the product. Please read the readme and enjoy.
Attachments
fallon.zip
(34.98 KiB) Downloaded 179 times
matias
Second Lieutenant
Second Lieutenant
Posts: 90
Joined: 09 Oct 2006, 03:00
Version: FS9
Location: Fresno, California

Post by matias »

Here is the product. Please read the readme and enjoy.
Attachments
fallon.zip
(34.98 KiB) Downloaded 285 times
User avatar
ricktk
Captain
Captain
Posts: 254
Joined: 18 Aug 2006, 23:03
Version: P3D
Location: Between KDPA and KARR

Post by ricktk »

Link above by awj112 was not complete for the F18e.
Apparently it does not like the appostrophe in Daisuke's But filling the entire link into your browzer and it does work.
Rick

"Buttons . . . check. Dials . . . check. Switches . . . check. Little colored lights . . . check."
awj112
First Lieutenant
First Lieutenant
Posts: 139
Joined: 14 Jun 2007, 03:37
Version: FS9
Location: Between KPWA, KOKC, & KTIK

Post by awj112 »

Sorry, I saw that and meant to make a note in the post. Good catch.
User avatar
lewis
MAIW Developer
MAIW Developer
Posts: 747
Joined: 05 Jun 2007, 15:38
Version: FS9
Location: San Juan, PR

F18

Post by lewis »

You can also get it at Avsim.com as "fa18e_l". It will be easier to understand "DOH"
USA1049
Second Lieutenant
Second Lieutenant
Posts: 17
Joined: 28 Aug 2007, 18:09
Version: FS9

Post by USA1049 »

were do i get the aircraft
USA1049
User avatar
lewis
MAIW Developer
MAIW Developer
Posts: 747
Joined: 05 Jun 2007, 15:38
Version: FS9
Location: San Juan, PR

Post by lewis »

Hi

Here is the link.

http://library.avsim.net/download.php?DLID=50548

Happy hunting
USA1049
Second Lieutenant
Second Lieutenant
Posts: 17
Joined: 28 Aug 2007, 18:09
Version: FS9

Post by USA1049 »

ok thanks but where do i get all the other aircraft
USA1049
james84

Post by james84 »

I read in the Aircraft.cfg that the Hornets are meant to be used with the OAI model... where canwe get the camo textures?
Paul
Captain
Captain
Posts: 367
Joined: 24 Mar 2007, 19:07

Post by Paul »

james84

Post by james84 »

Thanks!
I found the way to have a nice weekend!
User avatar
Kurosaki
Captain
Captain
Posts: 215
Joined: 28 Nov 2009, 20:30
Version: FS9

Re: Navy Fallon

Post by Kurosaki »

Sorry to bring up an old topic like this...I'm trying to piece together the Fallon scenery and flight plans and a couple problems have come up. Does any have an AFCAD / scenery folder for this field that functions? (FS9).

After creating a folder with the various files (.bgl's)in them and placing it in my Addon scenery directory (...addon scenery\Fallon NAS..) FS says that it cannot load them. I tried placing them in the actual "addon scenery\scenery" folder but no result at Fallon. This is a crucial part since the flight plans rely on a particular .bgl existing:

ERROR: A flight plan specifies the airport 1NFL
That airport is not in the Airports.txt file

(TTools error)

Any help or suggestions (better files that you may have?) would be great...thanks!


EDIT...Ive fixed it...if anyone is really itching for the final Airports list, here it is:
Attachments
Airports_naswc.txt
(2.2 KiB) Downloaded 72 times
Image
Post Reply