AI parking
AI parking
Hi,
I was wondering if anyone can give me an idea as to where I've gone wrong. Two Tornadoes + three F104's flying Rimini-Ghedi, worked perfectly. I then changed it to Rimini-Istrana. Now, both Tornadoes park in the same slot...and the F104's do the same. I have five dedicated parking slots, but three of them are always ignored. Thanks.
Russell.
I was wondering if anyone can give me an idea as to where I've gone wrong. Two Tornadoes + three F104's flying Rimini-Ghedi, worked perfectly. I then changed it to Rimini-Istrana. Now, both Tornadoes park in the same slot...and the F104's do the same. I have five dedicated parking slots, but three of them are always ignored. Thanks.
Russell.
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- Lieutenant Colonel
- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
The point of the hold short node in the taxiway network is that this is the point at which AI aircraft are "transferred" from inflight ATC to ground ATC control (or vice versa) as I understand the MSFSn system.bismarck wrote:That's the point! AI must pass through a Hold Short Node.smoky wrote:... but not on the route the AI takes...
The function of the hold short node is much more than just transfer of control.
When an AI aircraft lands, the AI engine will assign the first suitable parking spot to that aircraft when still on the runway. It is ONLY when the aircraft passes a hold short node, that this parking spot will be considered by the sim as taken. If this "confirmation" doesn't happen, the next similar aircraft that lands (with same radius, parking codes etc) will be given the exact same parking spot as the previous one, as you have seen.
The solution is simple: all exits from a runway need hold short nodes as well.
Greg
When an AI aircraft lands, the AI engine will assign the first suitable parking spot to that aircraft when still on the runway. It is ONLY when the aircraft passes a hold short node, that this parking spot will be considered by the sim as taken. If this "confirmation" doesn't happen, the next similar aircraft that lands (with same radius, parking codes etc) will be given the exact same parking spot as the previous one, as you have seen.
The solution is simple: all exits from a runway need hold short nodes as well.
Greg
Firebird is checking the Afcads out..but it appears you guys have hit the nail on the head. I put a hold short on each of the exits the two aircraft use...and it's done the trick. Can't thank you all enough for the excellent advice and knowledge. I would never have sussed it out in a hundred years. I thought hold shorts were only required at the runway ENTRY points...so would never have seen the lack of one at an exit as a fault. Thanks again.
Russell.
Russell.
Russell, glad to be helpfull.
I do not want to bother you abuot LIPS scenery, but I cant find it on the usual sites.
Have you got the right zip file name of it, or a link where I can find it?
I only found a scenery I already have by Andrea Candon on Flightsim (istrana2.zip).
It is not so good....
Thanks, Giorgio
I do not want to bother you abuot LIPS scenery, but I cant find it on the usual sites.
Have you got the right zip file name of it, or a link where I can find it?
I only found a scenery I already have by Andrea Candon on Flightsim (istrana2.zip).
It is not so good....
Thanks, Giorgio
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- Lieutenant Colonel
- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
Um, let's see. My statement concerning the function of the hold short node is accurate as typed while the above response refers to the consequence of executing that function. The parking assignment function you mention and its consequence(s) will not happen unless and until the atc's transfer/assume control of the aircraft.Tirithon wrote:The function of the hold short node is much more than just transfer of control.
When an AI aircraft lands..snip
MSFS uses nested functions to accomplish what it does but only executes one at a time. No detailed argument concerning that was appropriate here so I used a simple statement to amplify Bismarck's statement that "ai must pass through a Hold Short Node" was important.
<<snarky remark deleted before hitting submit>>
Sorry for the delay Giorgio. Thats strange, I sent it at 6.17pm last night, with no indication that it had'nt been delivered. I could'nt remember where I got it...but now I do. It's the official AB of the virtual 22Gr-51St available at... http://www.starfighterteam.com/html/ Click on free download/our software-freeware. When installed, to choose Istrana in fs9...click on Italy/Treviso.
Russell.
Russell.
No need to be snarky Ford, I never said you were inaccurateFord Friendly wrote:Um, let's see. My statement concerning the function of the hold short node is accurate as typed (...)
Smoky is clearly new to this, and I'm sure he has never heard of "nested funcions" in FS9, so I merely explained why this transfer of control at a hold short node is imperative for his AI traffic.
But you were right, of course.
Greg