Alphasim B-52 smoke!
Alphasim B-52 smoke!
Hello everyone, I just installed the AI B-52 from Alphasim but they are so "clean", not even a small smoke behind!! That's definitively not realistic!!
I need smoke behind my BUFF!! Does anyone have the coordinates to add smoke to this aircraft??
Thanks!!
Hello,
I've also installed these AI Aircrafts with Grahan King repaint. They look very nice.
Have somebody any realistic Flightplans for these aircrafts ? (Barksdale, Minot...with trip to Guam (andersen), Diego Garcia, UK...)
I've tried to write some flight plan, but without success...
Many Thanks
Sorry for my bad English. I hope you understand me.
I've also installed these AI Aircrafts with Grahan King repaint. They look very nice.
Have somebody any realistic Flightplans for these aircrafts ? (Barksdale, Minot...with trip to Guam (andersen), Diego Garcia, UK...)
I've tried to write some flight plan, but without success...
Many Thanks
Sorry for my bad English. I hope you understand me.
- VulcanDriver
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- Fokket50
- MAIW Developer
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flightplans
Hey,
If you're looking for flightplans for the B-52, I just uploaded plans for Barksdale and Minot at Avsim.
Search for kbad.zip or kmib.zip.
Regards Menno van den Boogaard
If you're looking for flightplans for the B-52, I just uploaded plans for Barksdale and Minot at Avsim.
Search for kbad.zip or kmib.zip.
Regards Menno van den Boogaard
Thanks for thes FP.
I've some problem with my Alpha Sim AI B-52's.
The G model is visible in FS2004 (for player and in AI)
but the H model is invisible in FS2004 (both for player and in AI).
All is perfectly installed. In AI traffic, the name of aircraft a good in the flightplan.
Somebody have the samed problem ? Thanks to help me.
I've some problem with my Alpha Sim AI B-52's.
The G model is visible in FS2004 (for player and in AI)
but the H model is invisible in FS2004 (both for player and in AI).
All is perfectly installed. In AI traffic, the name of aircraft a good in the flightplan.
Somebody have the samed problem ? Thanks to help me.
-
- Lieutenant Colonel
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- Joined: 08 Jul 2007, 22:15
- Version: FS9
foufure,foufure wrote:I now have another problem.
All my Ai B-52 appear good in FS world.
But when starting, the nose go hight (only the main gear rest on the ground.. the nose gear go to sky).... and the aircraft roll on itself and after disapear into the ground... lol
Whats this problem ???
This type of back flip problem at startup is usually caused by an aircraft.cfg file error where the longitudinal locations for the landing gear contact points and/or the empty weight CG are incorrect and improperly positioned relative to one another. If the empty weight CG position for an AI aircraft with tricycle landing gear is too far behind the main gears longitudinal position the AI aircraft will do just what you describe at startup.
Mike
foufure,
I remembered that there was an error in the Alphasim B52 AI fde, I did a search and found that the following line needs to be amended in the aircraft.cfg :-
empty_weight_CG_position = -12, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum
to
empty_weight_CG_position = 0, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum
Try that.
Also in answer to your earlier question, I don't use any I am waiting for a proper AI one.
I remembered that there was an error in the Alphasim B52 AI fde, I did a search and found that the following line needs to be amended in the aircraft.cfg :-
empty_weight_CG_position = -12, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum
to
empty_weight_CG_position = 0, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum
Try that.
Also in answer to your earlier question, I don't use any I am waiting for a proper AI one.
Steve
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