NAS Oceana
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
-
- Cadet
- Posts: 5
- Joined: 21 Feb 2009, 20:40
-
- Lieutenant Colonel
- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
- nickblack423
- MAIW Veteran
- Posts: 2155
- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
- Contact:
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Thanks for the feedback guys,
It seems I am not the only one interested in this master jet base.
Well, I started this little project to create a playground for the IRIS F-14 and the VRS Superhornet I treated myself for Christmas.
I had Jim Dhaenens scenery installed but when the Tomcat Sunset Package came out I skipped it because both did not work together. I also missed Hornets flying around in my FS world. I messed around with AFCAD (merging available freeware sceneries with MAIW packages) and also created some flight plans in the last months when I luckily found Graham King's Hornet repaints. Now I had most ingredients to create my own US Navy FS world.
Regarding the cpu load I want to say the following:
My goal is to be able to fly the VRS Superhornet in this scenery. So I try to make the traffic customizable. Each squadron will have its own traffic file. So you can send some of them on deployment to reduce the number of aircrafts on the ramp. I am also considering to use the traffic percentage option so that you can adapt the traffic density in the sim.
For the screenshots above I just flooded the parking spots with aircraft to test the parking codes and the alignment.
The idea behind the project is as follows:
I wanted to have Tomcats, Hornets and Superhornets around. I did some tests with the light version of the Team FS/KBT's F/A-18E , but the FPS impact on my system was to much.
So for now there will be "only" Tomcats and Legacy Hornets.
I am trying to create the following (fictional) traffic scenario:
VF-31 and VF-213 F-14Ds (from the Tomcat Sunset package) before their final Tomcat deployment plus VFA-15 and VFA-87 (12 F-18s each) to depict CVW-8
each aircraft will fly at least once a day including a lot of Touch and Go's at KNFE and KECG
Since I wanted some more F-14s I added two additional Tomcat squadrons. One is VF-211 (using the repaint of the Top Gun package) and the flight plans for VF-213 that came with the Tomcat Sunset package.
The second additional squadron should depict VF-101. Since there is no repaint (yet?) they fly with an all grey skin without markings (taken from the paint kit).
VFC-12: 10 to 12 aircraft, some of their flights coordinated with CVW-8
VFA-106: 20 to 30 aircraft with weekly flight plans
For the remaining squadrons I plan limited operations (at the moment). Their main purpose will be to fill the ramp.
I am open for suggestions for possible destinations for their flight plans.
Plus there will be traffic from all the other MAIW packages that use Oceana (I have seen C-130s, DC-9s, T-34, A-10, F-15s, Harriers so far)
Now to answer some of your questions:
Jim Dhaenens scenery has got working meatballs on runways 05L, 14L, 23L and 32L.
As mentioned by Victory103 they have several levels of detail.
Les, do you have visionary skills ? I just added the hangar plus some other details last night.
I am also thinking about adding the major roads around the base
(Oceana Blvd, Dam Neck Road) and on the base itself.
On the right there is the Long Range Radar Complex by Brett Delana (qvr_lrr.zip on AVSIM)
PS: A working meatball at Fentress would be really cool...
It seems I am not the only one interested in this master jet base.
Well, I started this little project to create a playground for the IRIS F-14 and the VRS Superhornet I treated myself for Christmas.
I had Jim Dhaenens scenery installed but when the Tomcat Sunset Package came out I skipped it because both did not work together. I also missed Hornets flying around in my FS world. I messed around with AFCAD (merging available freeware sceneries with MAIW packages) and also created some flight plans in the last months when I luckily found Graham King's Hornet repaints. Now I had most ingredients to create my own US Navy FS world.
Regarding the cpu load I want to say the following:
My goal is to be able to fly the VRS Superhornet in this scenery. So I try to make the traffic customizable. Each squadron will have its own traffic file. So you can send some of them on deployment to reduce the number of aircrafts on the ramp. I am also considering to use the traffic percentage option so that you can adapt the traffic density in the sim.
For the screenshots above I just flooded the parking spots with aircraft to test the parking codes and the alignment.
The idea behind the project is as follows:
I wanted to have Tomcats, Hornets and Superhornets around. I did some tests with the light version of the Team FS/KBT's F/A-18E , but the FPS impact on my system was to much.
So for now there will be "only" Tomcats and Legacy Hornets.
I am trying to create the following (fictional) traffic scenario:
VF-31 and VF-213 F-14Ds (from the Tomcat Sunset package) before their final Tomcat deployment plus VFA-15 and VFA-87 (12 F-18s each) to depict CVW-8
each aircraft will fly at least once a day including a lot of Touch and Go's at KNFE and KECG
Since I wanted some more F-14s I added two additional Tomcat squadrons. One is VF-211 (using the repaint of the Top Gun package) and the flight plans for VF-213 that came with the Tomcat Sunset package.
The second additional squadron should depict VF-101. Since there is no repaint (yet?) they fly with an all grey skin without markings (taken from the paint kit).
VFC-12: 10 to 12 aircraft, some of their flights coordinated with CVW-8
VFA-106: 20 to 30 aircraft with weekly flight plans
For the remaining squadrons I plan limited operations (at the moment). Their main purpose will be to fill the ramp.
I am open for suggestions for possible destinations for their flight plans.
Plus there will be traffic from all the other MAIW packages that use Oceana (I have seen C-130s, DC-9s, T-34, A-10, F-15s, Harriers so far)
Now to answer some of your questions:
Jim Dhaenens scenery has got working meatballs on runways 05L, 14L, 23L and 32L.
As mentioned by Victory103 they have several levels of detail.
Les, do you have visionary skills ? I just added the hangar plus some other details last night.
I am also thinking about adding the major roads around the base
(Oceana Blvd, Dam Neck Road) and on the base itself.
On the right there is the Long Range Radar Complex by Brett Delana (qvr_lrr.zip on AVSIM)
PS: A working meatball at Fentress would be really cool...
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
hawk sh,
You use some of the AFCAD waypoints from other MAIW packages to get the jets out to the VACAPES and other warning areas, and of course NFE should be busy weekdays. I have not seen any scenery objects for "hot" refuel pits, which would be the ones on the taxiways next to runway 5R.
You use some of the AFCAD waypoints from other MAIW packages to get the jets out to the VACAPES and other warning areas, and of course NFE should be busy weekdays. I have not seen any scenery objects for "hot" refuel pits, which would be the ones on the taxiways next to runway 5R.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH