How well MAIW aircraft work in FSX
How well MAIW aircraft work in FSX
I just put this here just in case anyone out there finds it useful in any way. I am fully aware that MAIW packages are designed only for FS2004 and I don't want to sound like I'm complaining about that fact. Like I said I just hope this info is useful to people.
The only real problems with the fixed wing models are the cockpit canopies (I don't consider the props a problem)
The hawk , harrier and eurofighter work the best in FSX-cockpit shows up properly except that clouds and autogen turn invisible when you look through the glass, but this is hardly worth mentioning.
The Apache rotors do not show up in flight, but do when the helicopter is parked.
The F16 and PC9 cockpits are black (as you can see with my Hawks post in the screenshot section in the case of the pc9)
The cockpit of the Tornado is usually opaque grey though sometimes on the ground you can see through it (again you can see this in the Hawks post) To a much lesser extent you get the same problem with the A10.
On a happier note, there is no problem at all with the larger aircraft simply because they don't have canopies as such, only windscreens and so you don't notice as much. Likewise there is no problem with planes where the glass is part of the repaint rather than the model.
Lastly, there are quite a few aircraft which the cockpit glass does not show up at all when the texture has fully loaded up, examples being the F15, Tomcat, jaguar (I think, I need to visit Coningsby again to check), the raptor, the gripen and (also I think) the U2. I think there may be more of these but I have not yet checked in full.
If you wish to see screenshots of the problems by all means ask and I will be happy to oblige. Same goes if you wish me to look at all the planes.
My upmost apologies if this is seen as rude and uncalled for, but I merely wished to make it known. If you wish to give me the stick for it by all means go ahead. Please do not take this as a list of complaints, it is merely a list of things that do not work quite as they should. One more apology, sorry this post is so blasted long!!
The only real problems with the fixed wing models are the cockpit canopies (I don't consider the props a problem)
The hawk , harrier and eurofighter work the best in FSX-cockpit shows up properly except that clouds and autogen turn invisible when you look through the glass, but this is hardly worth mentioning.
The Apache rotors do not show up in flight, but do when the helicopter is parked.
The F16 and PC9 cockpits are black (as you can see with my Hawks post in the screenshot section in the case of the pc9)
The cockpit of the Tornado is usually opaque grey though sometimes on the ground you can see through it (again you can see this in the Hawks post) To a much lesser extent you get the same problem with the A10.
On a happier note, there is no problem at all with the larger aircraft simply because they don't have canopies as such, only windscreens and so you don't notice as much. Likewise there is no problem with planes where the glass is part of the repaint rather than the model.
Lastly, there are quite a few aircraft which the cockpit glass does not show up at all when the texture has fully loaded up, examples being the F15, Tomcat, jaguar (I think, I need to visit Coningsby again to check), the raptor, the gripen and (also I think) the U2. I think there may be more of these but I have not yet checked in full.
If you wish to see screenshots of the problems by all means ask and I will be happy to oblige. Same goes if you wish me to look at all the planes.
My upmost apologies if this is seen as rude and uncalled for, but I merely wished to make it known. If you wish to give me the stick for it by all means go ahead. Please do not take this as a list of complaints, it is merely a list of things that do not work quite as they should. One more apology, sorry this post is so blasted long!!
I personally don't take umbrage if a post is well thought out and makes a point without resorting to being a rant. Politeness goes a long way.
From my point of view there are two main issues here. The models and FSX itself.
Now some of the models we have permission to use but are not designed in house and so we can't control them, e.g. F-16, PC-9 and Tornado. There are also problems with models designed in house. The problem for us is that none of the staff have FSX installed and we build for what we have installed. So there is a limitation there.
On the subject of FSX I am aware of various issues with models and side-effects with almost each release of subsequent service packs that catch out FSX users that then have to find fixes for them. On the Tornado at the very least, I understand that somebody has identified and applied a fix for FSX. I believe it necessitates altering the alpha for each scheme. What exactly is involved, I am not sure.
I feel sure that the same solution may form the basis for other models as well. From what I understand, it isn't a necessarily a model issue, although all of our ones are FSDS produced so it may contribute here, it seems to a combination of textures/material in the model and alpha layers in paint schemes.
I feel sure that if there are fixes available for the ones you have mentioned fellow FSX users will append details to this thread to help you out.
However, as you quite rightly point out that we build packages, currently, for FS9 so textures and their alpha layers are going to be set for FS9 users. If we are aware of a way that ensures compatibility without compromising FS9 users then I think that we could probably provide it, albeit untested.
As FSX and FS9 have one thing in common, they are both no longer being developed, my personal opinion is that FSX and its various updates and their problems have partly contributed to its less than 100% take up by FS9 users.
Hopefully this addresses your point and stimulates solutions to your issues.
From my point of view there are two main issues here. The models and FSX itself.
Now some of the models we have permission to use but are not designed in house and so we can't control them, e.g. F-16, PC-9 and Tornado. There are also problems with models designed in house. The problem for us is that none of the staff have FSX installed and we build for what we have installed. So there is a limitation there.
On the subject of FSX I am aware of various issues with models and side-effects with almost each release of subsequent service packs that catch out FSX users that then have to find fixes for them. On the Tornado at the very least, I understand that somebody has identified and applied a fix for FSX. I believe it necessitates altering the alpha for each scheme. What exactly is involved, I am not sure.
I feel sure that the same solution may form the basis for other models as well. From what I understand, it isn't a necessarily a model issue, although all of our ones are FSDS produced so it may contribute here, it seems to a combination of textures/material in the model and alpha layers in paint schemes.
I feel sure that if there are fixes available for the ones you have mentioned fellow FSX users will append details to this thread to help you out.
However, as you quite rightly point out that we build packages, currently, for FS9 so textures and their alpha layers are going to be set for FS9 users. If we are aware of a way that ensures compatibility without compromising FS9 users then I think that we could probably provide it, albeit untested.
As FSX and FS9 have one thing in common, they are both no longer being developed, my personal opinion is that FSX and its various updates and their problems have partly contributed to its less than 100% take up by FS9 users.
Hopefully this addresses your point and stimulates solutions to your issues.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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For props/rotors -
Transparency was changed in FSX.
Try inverting the alpha channel on the props bitmap.
Other issue -
Always thought that it was a problem with FSX that had been sorted in SP2 but re-appears in the acceleration pack?
I seem to remember issues with FSX and things going invisible behind transparent objects the day it was released.
Transparency was changed in FSX.
Try inverting the alpha channel on the props bitmap.
Other issue -
Always thought that it was a problem with FSX that had been sorted in SP2 but re-appears in the acceleration pack?
I seem to remember issues with FSX and things going invisible behind transparent objects the day it was released.
@Weescotty, I shall bear the props/rotors advice in mind though (edit-other problem)I have FSX SP2 installed so these are the problems I get with that
@Firebird, Thank you for your response. I will look into finding fixes for these problems and post them if and when I find them. I'm sure other FSX users will as well Thanks again,
Tango234
@Firebird, Thank you for your response. I will look into finding fixes for these problems and post them if and when I find them. I'm sure other FSX users will as well Thanks again,
Tango234
He's hiding in the same place as Henry Tomkiewicz.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
You need imagetool.
Available in the FS2004 Terrain SDK.
( http://www.fsdeveloper.com/forum/downlo ... =cat&id=10 )
Using that you can invert alpha channels without converting formats.
To open the texture in Gimp you will first need to use imagetool to convert the texture to either a 32 bit bitmap or targa (if alpha channel).
Available in the FS2004 Terrain SDK.
( http://www.fsdeveloper.com/forum/downlo ... =cat&id=10 )
Using that you can invert alpha channels without converting formats.
To open the texture in Gimp you will first need to use imagetool to convert the texture to either a 32 bit bitmap or targa (if alpha channel).
- CelticWarrior
- Lieutenant Colonel
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- gsnde
- MAIW Admin
- Posts: 4382
- Joined: 05 Apr 2007, 08:13
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I have made a tool that can be downloaded from my web site which corrects the prop textures for most aircraft.
And yes, I remember that the canopy of the Tornado is on the yellow-brownish site of things and has some see-through issues depending on the angle you look at it (same as with a Mirage 2000 model).
Maybe you want to check the prop texture replacement tool.
And yes, I remember that the canopy of the Tornado is on the yellow-brownish site of things and has some see-through issues depending on the angle you look at it (same as with a Mirage 2000 model).
Maybe you want to check the prop texture replacement tool.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Yeah, I've used the tool, it worked brilliantly-Thanks!!! No idea how to fix the tornado though am still trying with no luck-pity, it's a great model I suppose in the end I will just have to live with it. Oh, one more thing about your MAIW FSX install guide, I have just tried to download and open it and it doesn't work-corrupted in some way. This may well be a problem with my machine but I thought you ought to know. Also, if you have not already done so it may be a good idea to advise to install SP2-just a thought. Thanks again for the prop tool
- gsnde
- MAIW Admin
- Posts: 4382
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
- Contact:
I owe you a drinktango234 wrote:Yeah, I've used the tool, it worked brilliantly-Thanks!!! No idea how to fix the tornado though am still trying with no luck-pity, it's a great model I suppose in the end I will just have to live with it. Oh, one more thing about your MAIW FSX install guide, I have just tried to download and open it and it doesn't work-corrupted in some way. This may well be a problem with my machine but I thought you ought to know. Also, if you have not already done so it may be a good idea to advise to install SP2-just a thought. Thanks again for the prop tool
Thank you, Tango. Not only the FSX Installation Guide but all downloads were coming down corrupt. My fault, by the way. I doctored with the Download Manager until it fitted the design of my page. Much better optics, but it loose the download capability on the way
It should work now. I would appreciate if somebody can confirm this.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference