Area 51 (KGLK scenery) - expansion of AI
Re: Area 51 (KGLK scenery) - expansion of AI
http://www.flightsim.com/zview.php?cm=list&fid=145502
- My 737-600 EG&G Janet paint now available on flightsim.com
(Requires Andy Roesch's 737-600)
- My 737-600 EG&G Janet paint now available on flightsim.com
(Requires Andy Roesch's 737-600)
- jimrodger
- Lieutenant Colonel
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- Version: FS9
- Location: EGQK (RIP)
Re: Area 51 (KGLK scenery) - expansion of AI
Still playing around with this one.
AC#7,260,"B1900C EGG N20RA"
AC#8,260,"B1900C EGG N623RA"
AC#9,260,"HTAI BE20 N654BA"
AC#10,260,"HTAI BE20 N661BA"
AC#11,260,"HTAI BE20 N662BA"
are referred to in aircraft.txt, any idea where I could download these repaints.
I've hunted hiugh and low to no avail
Jim
AC#7,260,"B1900C EGG N20RA"
AC#8,260,"B1900C EGG N623RA"
AC#9,260,"HTAI BE20 N654BA"
AC#10,260,"HTAI BE20 N661BA"
AC#11,260,"HTAI BE20 N662BA"
are referred to in aircraft.txt, any idea where I could download these repaints.
I've hunted hiugh and low to no avail
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: Area 51 (KGLK scenery) - expansion of AI
For all three BE20 repaints you need:
HTAI_BE20_Janet.zip - from Avsim I think.
I'll get back to you on the rest, although there is only one paint for the B190, rather than individual regs IIRC.
EDIT: The BE20 paints are by Graham King, so they might be from his own website. FYI they are for the HTAI B200 Door model.
The B190 repaint is for the PAI B190C_HTAI model, and there is only one texture, for N20RA. The file is from Avsim, called texture.egg1.zip
Happy hunting!
HTAI_BE20_Janet.zip - from Avsim I think.
I'll get back to you on the rest, although there is only one paint for the B190, rather than individual regs IIRC.
EDIT: The BE20 paints are by Graham King, so they might be from his own website. FYI they are for the HTAI B200 Door model.
The B190 repaint is for the PAI B190C_HTAI model, and there is only one texture, for N20RA. The file is from Avsim, called texture.egg1.zip
Happy hunting!
Dan
- DeepSea-Two-One
- Second Lieutenant
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Re: Area 51 (KGLK scenery) - expansion of AI
kungfuman wrote:The B190 repaint is for the PAI B190C_HTAI model, and there is only one texture, for N20RA. The file is from Avsim, called texture.egg1.zip
File unavailable...
When you asked to download this file, we checked that the file was actually there.
Unfortunately, it is currently unavailable.
Reggie Fields
The Story of US Navy VQ-1 PR-21 Callsign that day - DeepSea One Two Nine - http://www.willyvictor.com/History/Kore ... Korea.html
Aircraft photo - http://www.vpnavy.com/ec/vq1ec_02_17feb2002.jpg
The Story of US Navy VQ-1 PR-21 Callsign that day - DeepSea One Two Nine - http://www.willyvictor.com/History/Kore ... Korea.html
Aircraft photo - http://www.vpnavy.com/ec/vq1ec_02_17feb2002.jpg
Re: Area 51 (KGLK scenery) - expansion of AI
I have Roger Martin's email address if you want to inform him that he needs to re-up his file.
Dan
- jimrodger
- Lieutenant Colonel
- Posts: 1490
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: Area 51 (KGLK scenery) - expansion of AI
Might have to have a go at this repainting malarky myself
Jim
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: Area 51 (KGLK scenery) - expansion of AI
Cool
I look forward to your B1900 C repaints - especially for N623RA, as that is the only one I don't have (I just use N20RA twice).
Did you find Graham King's repaints for the three King Airs?
I look forward to your B1900 C repaints - especially for N623RA, as that is the only one I don't have (I just use N20RA twice).
Did you find Graham King's repaints for the three King Airs?
Dan
- jimrodger
- Lieutenant Colonel
- Posts: 1490
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: Area 51 (KGLK scenery) - expansion of AI
Got them; cheers.
Jim
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: Area 51 (KGLK scenery) - expansion of AI
Is there repaints for all the 737-600's? Or just 1 737-600 for all the 737 flightplans? Also is there a reapint for Gulfstream 3?
Re: Area 51 (KGLK scenery) - expansion of AI
There is only one so far. I did email George about 6 months ago but he doesn't seem inclined to do them all, so far. Also I never seen any info that a GIII is part of the JANET fleet
Steve
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Re: Area 51 (KGLK scenery) - expansion of AI
Ok thanks. I asked about the G3 because it is in the flightplans (N105TB)Firebird wrote:There is only one so far. I did email George about 6 months ago but he doesn't seem inclined to do them all, so far. Also I never seen any info that a GIII is part of the JANET fleet
Re: Area 51 (KGLK scenery) - expansion of AI
The G-III is not part of the Janet fleet. It is just an aircraft that has been frequently observed operating in and around Groom Lake. It is operated by US Air Force Material Command, like the Janet fleet I believe, but officially based at Laurence G Hanscom Field Airport, Bedford, Massachusetts, working with the Lincoln Laboratory of the Massachusetts Institute of Technology.
From the net: Look here for more...
From the net: Look here for more...
The capabilities of modern air defense missile systems have been severely challenged by the advent of low-flying vehicles and modern electronic countermeasures. The Airborne Seeker Test Bed (ASTB) is an instrumentation platform developed by Lincoln Laboratory to investigate these challenges and to identify appropriate seeker architectures and signal processing algorithms. The ASTB, which operates in a Gulfstream II aircraft, provides high fidelity RF and IR reference instrumentation sensors. These sensors are used in parallel with special-purpose wing-pod payloads carrying seekers or sensors being tested.
Dan
Re: Area 51 (KGLK scenery) - expansion of AI
So, I'd like to give this airport the correct code of "KXTA" instead of some Texas radio station call letters (KGLK - as given in the original scenery). How does one start...its probably not as simple as just changing the file names to KXTA in the addon scenery. I understand then that the AI traffic destination name (that it came with) will need to be changed as well in the flight plans (not a problem). But any thoughts as to where I should start would be great.
Re: Area 51 (KGLK scenery) - expansion of AI
Now, I'm not sure which particular scenery you're referring to, but perhaps that doesn't matter.
What is important is that:
1.
Whatever afcad you are using for this scenery must have the correct ICAO-type code in the "Airport properties" menu.
2.
You need to decompile all traffic bgl files that send aircraft to this airfield into text files. In the text files, you just overwrite any occurrence of "KGLK" with "KXTA". This will need to be done to the "airports.txt" and the "flightplans.txt" files. Now recompile the text files back into traffic bgl files, and you should be good to go.
HTH,
Dan
What is important is that:
1.
Whatever afcad you are using for this scenery must have the correct ICAO-type code in the "Airport properties" menu.
2.
You need to decompile all traffic bgl files that send aircraft to this airfield into text files. In the text files, you just overwrite any occurrence of "KGLK" with "KXTA". This will need to be done to the "airports.txt" and the "flightplans.txt" files. Now recompile the text files back into traffic bgl files, and you should be good to go.
HTH,
Dan
Dan
Re: Area 51 (KGLK scenery) - expansion of AI
"Airport properties"...is this something I can access in the AFCAD editor program?
Re: Area 51 (KGLK scenery) - expansion of AI
Yup, just double-click on an empty part of the screen.
Or go to the menu bar and click on "File" >> "Properties".
Or go to the menu bar and click on "File" >> "Properties".
Dan
Re: Area 51 (KGLK scenery) - expansion of AI
Worked like a charm, thanks...next onto custom AI military aircraft. thanks again.