Hurlburt Field package by MAIW
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- Captain
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- Location: Atlanta Ga
- jetmax
- Major
- Posts: 656
- Joined: 04 Nov 2006, 20:47
- Version: FS9
- Location: The Gateway to the Air Force KSKF
Hello all
I am TDY down here at Hurlburt Field right now. From what I have seen of the flight line the package looks spot on. One of the U-28 was out flying around yeaterday. They also have a C-26 painted in the low vis grey that was doing so cool stuff last night. I've also seen MC and AC-130s, UH-1N, MH-53 and the MV-22 (on the ground).
Cheers
Scott
I am TDY down here at Hurlburt Field right now. From what I have seen of the flight line the package looks spot on. One of the U-28 was out flying around yeaterday. They also have a C-26 painted in the low vis grey that was doing so cool stuff last night. I've also seen MC and AC-130s, UH-1N, MH-53 and the MV-22 (on the ground).
Cheers
Scott
- Victory103
- Colonel
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Re: Hurlburt Field package by MAIW
I know, old post, reinstalling for FSX and noticed there are 2 links on the "Map" page, one for "Hurlburt" and "Hulbert". Looks like both .zip files are the same.
DUSTOFF
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-Chris
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NAVY SAR
-Chris
Re: Hurlburt Field package by MAIW
Okay, let's try this again...
What do we need to remove from this package for it to be compatible with the newly released Cannon AFB package?
What do we need to remove from this package for it to be compatible with the newly released Cannon AFB package?
Re: Hurlburt Field package by MAIW
I believe that in really simplistic terms you need to do two things.
You need to remove the paints from the two sqns that have moved from the Hurlburt aircraft folders, I am not on my main puter so I can't check exactly what is needed, and alter the appropriate entries from the aircraft.cfg, UNLESS the entire folder is removed.
Then you need to alter the raw text files that you get with every MAIW package, you do keep them don't you?, and remove the relevant entries from the aircraft and flightpan text files. The airport file you can leave.
Then compile the newly amended text files, using any tool you like such as ttools or AIFP, and this will replace the original traffic bgl and the problem will be solved.
If you aren't sure about this I will try to help when I am back home.
You need to remove the paints from the two sqns that have moved from the Hurlburt aircraft folders, I am not on my main puter so I can't check exactly what is needed, and alter the appropriate entries from the aircraft.cfg, UNLESS the entire folder is removed.
Then you need to alter the raw text files that you get with every MAIW package, you do keep them don't you?, and remove the relevant entries from the aircraft and flightpan text files. The airport file you can leave.
Then compile the newly amended text files, using any tool you like such as ttools or AIFP, and this will replace the original traffic bgl and the problem will be solved.
If you aren't sure about this I will try to help when I am back home.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: Hurlburt Field package by MAIW
Well, I think I've removed the necessary files, just editing the flightplans at the moment, though the Hurlburt package only came with a traffic bgl file, not the source files, but that is okay.
Re: Hurlburt Field package by MAIW
Really? Damn, there is always one that comes back to bite you.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: Hurlburt Field package by MAIW
These are the aircrafts you have to remove:
AC#40,330,"MAIW_HTAI_AC130H_RCH_XX_69-6568"
AC#41,330,"MAIW_HTAI_AC130H_RCH_XX_69-6569"
AC#42,330,"MAIW_HTAI_AC130H_RCH_XX_69-6570"
AC#43,330,"MAIW_HTAI_AC130H_RCH_XX_69-6572"
AC#44,330,"MAIW_HTAI_AC130H_RCH_XX_69-6573"
AC#45,330,"MAIW_HTAI_AC130H_RCH_XX_69-6574"
AC#46,330,"MAIW_HTAI_AC130H_RCH_XX_69-6575"
AC#47,330,"MAIW_HTAI_AC130H_RCH_XX_69-6577"
AC#60,330,"MAIW_HTAI_MC130W_RCH_XX_87-9286"
AC#61,330,"MAIW_HTAI_MC130W_RCH_XX_88-1301"
AC#62,330,"MAIW_HTAI_MC130W_RCH_XX_88-1304"
AC#63,330,"MAIW_HTAI_MC130W_RCH_XX_88-1305"
AC#64,330,"MAIW_HTAI_MC130W_RCH_XX_88-1306"
AC#65,330,"MAIW_HTAI_MC130W_RCH_XX_88-1307"
AC#66,330,"MAIW_HTAI_MC130W_RCH_XX_88-1308"
Giorgio
AC#40,330,"MAIW_HTAI_AC130H_RCH_XX_69-6568"
AC#41,330,"MAIW_HTAI_AC130H_RCH_XX_69-6569"
AC#42,330,"MAIW_HTAI_AC130H_RCH_XX_69-6570"
AC#43,330,"MAIW_HTAI_AC130H_RCH_XX_69-6572"
AC#44,330,"MAIW_HTAI_AC130H_RCH_XX_69-6573"
AC#45,330,"MAIW_HTAI_AC130H_RCH_XX_69-6574"
AC#46,330,"MAIW_HTAI_AC130H_RCH_XX_69-6575"
AC#47,330,"MAIW_HTAI_AC130H_RCH_XX_69-6577"
AC#60,330,"MAIW_HTAI_MC130W_RCH_XX_87-9286"
AC#61,330,"MAIW_HTAI_MC130W_RCH_XX_88-1301"
AC#62,330,"MAIW_HTAI_MC130W_RCH_XX_88-1304"
AC#63,330,"MAIW_HTAI_MC130W_RCH_XX_88-1305"
AC#64,330,"MAIW_HTAI_MC130W_RCH_XX_88-1306"
AC#65,330,"MAIW_HTAI_MC130W_RCH_XX_88-1307"
AC#66,330,"MAIW_HTAI_MC130W_RCH_XX_88-1308"
Giorgio
Re: Hurlburt Field package by MAIW
Glad to know those are the ones I removed and nothing else.
Re: Hurlburt Field package by MAIW
Couldn't you just delete the needed textures? To make things easier I just delete the needed aircraft textures and leave the flightplans alone.Firebird wrote:I believe that in really simplistic terms you need to do two things.
You need to remove the paints from the two sqns that have moved from the Hurlburt aircraft folders, I am not on my main puter so I can't check exactly what is needed, and alter the appropriate entries from the aircraft.cfg, UNLESS the entire folder is removed.
Then you need to alter the raw text files that you get with every MAIW package, you do keep them don't you?, and remove the relevant entries from the aircraft and flightpan text files. The airport file you can leave.
Then compile the newly amended text files, using any tool you like such as ttools or AIFP, and this will replace the original traffic bgl and the problem will be solved.
If you aren't sure about this I will try to help when I am back home.
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- Major
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Re: Hurlburt Field package by MAIW
If you delete only texture folders and don't delete cfg entries you'll see the aircraft without paint but still present on the rampJoseph29 wrote:Couldn't you just delete the needed textures? To make things easier I just delete the needed aircraft textures and leave the flightplans alone.Firebird wrote:I believe that in really simplistic terms you need to do two things.
You need to remove the paints from the two sqns that have moved from the Hurlburt aircraft folders, I am not on my main puter so I can't check exactly what is needed, and alter the appropriate entries from the aircraft.cfg, UNLESS the entire folder is removed.
Then you need to alter the raw text files that you get with every MAIW package, you do keep them don't you?, and remove the relevant entries from the aircraft and flightpan text files. The airport file you can leave.
Then compile the newly amended text files, using any tool you like such as ttools or AIFP, and this will replace the original traffic bgl and the problem will be solved.
If you aren't sure about this I will try to help when I am back home.
- Maurizio C.
- CelticWarrior
- Lieutenant Colonel
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Re: Hurlburt Field package by MAIW
.. taking up parking spaces wherever they go.maverick69 wrote: If you delete only texture folders and don't delete cfg entries you'll see the aircraft without paint but still present on the ramp
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
Re: Hurlburt Field package by MAIW
Use ACA2005 to delete the duplicate aircraft.cfg entry and texture (click box) at the same time, it also renumbers your cfg. Takes no time at all to do.
Mark
Mark
Mark
Re: Hurlburt Field package by MAIW
If you leave the flightplans alone, in the case of duplicate config entries, then you will have traffic at both places using the one set of textures and fltsim entries.Joseph29 wrote:Couldn't you just delete the needed textures? To make things easier I just delete the needed aircraft textures and leave the flightplans alone.
Steve
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Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: Hurlburt Field package by MAIW
I never thought of that. I figured every MAIW package would have different aircraft entries for the flightplans.Firebird wrote:If you leave the flightplans alone, in the case of duplicate config entries, then you will have traffic at both places using the one set of textures and fltsim entries.Joseph29 wrote:Couldn't you just delete the needed textures? To make things easier I just delete the needed aircraft textures and leave the flightplans alone.
I delete the cfg entries.maverick69 wrote:If you delete only texture folders and don't delete cfg entries you'll see the aircraft without paint but still present on the rampJoseph29 wrote:Couldn't you just delete the needed textures? To make things easier I just delete the needed aircraft textures and leave the flightplans alone.Firebird wrote:I believe that in really simplistic terms you need to do two things.
You need to remove the paints from the two sqns that have moved from the Hurlburt aircraft folders, I am not on my main puter so I can't check exactly what is needed, and alter the appropriate entries from the aircraft.cfg, UNLESS the entire folder is removed.
Then you need to alter the raw text files that you get with every MAIW package, you do keep them don't you?, and remove the relevant entries from the aircraft and flightpan text files. The airport file you can leave.
Then compile the newly amended text files, using any tool you like such as ttools or AIFP, and this will replace the original traffic bgl and the problem will be solved.
If you aren't sure about this I will try to help when I am back home.
- Joecoastie
- Lieutenant Colonel
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Re: Hurlburt Field package by MAIW
I was flying around in my FAA Flight Check bird doing some missed approaches at Hurlburt Field when I noticed a C-130 lining up for landing. Looked like he needed to declare an emergency. Fire streaming out behind. He calmly made a touch & go still streaming flames.
I landed and took two pics on his next go around. There was another 130 shooting T&G at the same time and it did not display any flames.
Is this an .fx file that caught fire or is it something you all had added on purpose?
Or is it because I haven't deleted it (Leopard 1308) and let him go to New Mexico?
I landed and took two pics on his next go around. There was another 130 shooting T&G at the same time and it did not display any flames.
Is this an .fx file that caught fire or is it something you all had added on purpose?
Or is it because I haven't deleted it (Leopard 1308) and let him go to New Mexico?
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US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present