WSMG AI F-16 preview

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clickclickdoh
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Re: WSMG AI F-16 preview

Post by clickclickdoh »

Weescotty wrote:Mike - Who will spot the new feature first?????
Intake plugs. The HTAI model didn't have those. I WIN I WIN :lol:
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Re: WSMG AI F-16 preview

Post by Victory103 »

Yep, plugs and flags, but the HUD cover is missing, that's it, scratch the whole project and start over at once!
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Re: WSMG AI F-16 preview

Post by MIKE JG »

I know... I thought about doing the HUD cover but where do you draw the line on how much crap you add to it? If enough people want it, we can add it. There's 10 different models as of right now, that's 40 individual changes to the models that have to be made for each new part like that if we decide to add it. A cover usually exists in the first four LODs of a model, so 1 part x 4 LODs x 10 different models...... It starts to add up to a lot of work. When we do the Block 52's, that will be another 10 models... :smt119

My priority right now is to get the rest of the scenery done by the weekend so we can release these already. Then we should have time to tweak the models. The USAF Block 52's will be up next. Then the international Block 50+ and 52+ versions.

Should start to come fairly quickly now.
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MIKE JG
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Re: WSMG AI F-16 preview

Post by MIKE JG »

And no those are not 'new' features and not the new feature on this model.
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Re: WSMG AI F-16 preview

Post by clickclickdoh »

MIKE JG wrote:And no those are not 'new' features and not the new feature on this model.
Close canopy while parked? The HTAI model didn't do that... Lot's of poor crew chiefs had to get out the shopvac after a rain storm. :smt009



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Re: WSMG AI F-16 preview

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The tail plane droops.
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Re: WSMG AI F-16 preview

Post by Weescotty »

Mike - It looks like the AIM-120's have 'lost' the rear texture assignment (maybe on LODs only?).
Probably worth checking the AGM-88 and both versions of the AIM-9s also.
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Re: WSMG AI F-16 preview

Post by MIKE JG »

I made two versions of the weapons textures, one for live weapons, one for training rounds.

The users can swap the weapons textures as they see fit on each model. The only difference is the yellow or blue bands on the missiles and either a rocket motor texture or not.

What you are seeing in that picture are versions that all have the training weapons texture. I just need to sort out which serials will get live weapons textures and which will get training weapons textures for the Misawa release.

They will be correct in the released versions, not to worry.
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Re: WSMG AI F-16 preview

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Got ya.
Makes sense.
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Re: WSMG AI F-16 preview

Post by Weescotty »

Block 60 progress.....

Single seat highest LOD is all but complete, all the lumps and bumps have been added.
Just converting my Sniper Pod (AAQ-33) to the Block 60 specific AAQ-32.

Yup, it also has a PIDS pylon.
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Re: WSMG AI F-16 preview

Post by Makadocias »

Stunning details!
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Re: WSMG AI F-16 preview

Post by Weescotty »

Given to Mike for testing..

F-16E Block 60 main detail LOD.
Changes since last -
a) Removed the nose 'spike', doesn't have one.
b) Completed AAQ-32 pod.
c) Few texture tweaks
d) Various misc things.
CompleteLOD1.jpg
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Re: WSMG AI F-16 preview

Post by asdro »

Al Dafra Air Base will become more busy soon I guess.
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Re: WSMG AI F-16 preview

Post by MIKE JG »

You guys get the flight plans, scenery and airport file ready for Al Dafra and we'll get the model out as soon as we can! Deal?? :smt003
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Re: WSMG AI F-16 preview

Post by TheFoufure »

There is an Al Dhafra scenery in a MAIW Pack : MAIW French Mirage Part 1 ;-)
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Re: WSMG AI F-16 preview

Post by asdro »

I have Al Dafrah installed, but I think somebody who has skills should make a new version.
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Re: WSMG AI F-16 preview

Post by MIKE JG »

Posted these last night but something went wonky and they never showed up.

So here are some previews (again) of the Block 60 F-16E model that Kevin has been converting:

Image

Image

Image
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Re: WSMG AI F-16 preview

Post by asdro »

Will you do all regs?

I would like to see for the Block 50 RMAF
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Re: WSMG AI F-16 preview

Post by Firebird »

The modellers will provide some schemes but it will be up to painters to provide the vast majority of schemes for this series of models. These guys are concentrating on the model side of things.

If the Moroccan ones are done then all the serials will be covered as this is what we are all about.

Incidentally the RMAF aircraft are block 52s.
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Re: WSMG AI F-16 preview

Post by bismarck »

I'm start thinking that this "marvellous creature" worths an FDE to turn it also in a flyable aircraft... :shock:

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