The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.
Bases I'm playing around with...
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Bases I'm playing around with...
Tested in P3Dv4.5 after downloading. Slight elevation issue (4' or so) and I think I need to change out the ramp lighting. Overall impressed with the attention to detail having flown out of this base IRL. After changing the FPs, still not showing a massive amount of helo parking even with proper spot sizes, I think maybe the parking codes? At KBIF, I had a C-17 parked at the 204th MI hangar and not at the west cargo ramp.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
- COA732
- First Lieutenant
- Posts: 156
- Joined: 23 May 2011, 00:48
- Version: FS9
- Location: New Jersey, US 10 minutes from KBLM
Re: Bases I'm playing around with...
That's strange. I purposely made the radius too small for the C-17 for those spots. The C-17's, C-5's and the Omni 777 are going to the west ramp on my sim. Maybe a radius issue with the C-17 on your sim. (The radius on my sim for the C-17's are 111.5. I made the west ramp parking 144.36)Victory103 wrote: ↑19 Nov 2020, 22:16 At KBIF, I had a C-17 parked at the 204th MI hangar and not at the west cargo ramp.
Jamie
Re: Bases I'm playing around with...
I haven't visited KBIF in quite a while in sim so I reacquainted myself with it, I was using Klaus Jone's scenery until now.
I then swapped it for this scenery and was really impressed at the detail in this version. I would recommend it without hesitation.
I then swapped it for this scenery and was really impressed at the detail in this version. I would recommend it without hesitation.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- COA732
- First Lieutenant
- Posts: 156
- Joined: 23 May 2011, 00:48
- Version: FS9
- Location: New Jersey, US 10 minutes from KBLM
Re: Bases I'm playing around with...
Thanks Steve. I also am working on this strange looking base.
Jamie
Re: Bases I'm playing around with...
Definitely a place that they couldn't really make up their mind about.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: Bases I'm playing around with...
Definitely a place worthy of Harriers.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- COA732
- First Lieutenant
- Posts: 156
- Joined: 23 May 2011, 00:48
- Version: FS9
- Location: New Jersey, US 10 minutes from KBLM
Re: Bases I'm playing around with...
Note: I didn't create multiple afcads for the VTOL pads (yet). The harriers in game are STOVL so I have them using the runways.
I activated all runways, but depending on the wind direction you will have to tinker around with the arrival/ departure ends. For example, for southerly winds, 23L and 14R are for departure, 23R and 14L are arrivals. I have them set for south winds but if the wind shift north, user will have to manually flip flop the runways with a Afcad program.
2NKT are for helo's and ospreys
- Attachments
-
- Cherry Point.zip
- (46.08 KiB) Downloaded 84 times
Jamie
Re: Bases I'm playing around with...
Going to find time to install this today, thanks.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: Bases I'm playing around with...
Going off on a tangent slightly, whilst installing KNKT I noticed a lack of VMGR-252 paints on my system for JYs Herks. Has anybody done them (and I have missed them) or is in the process of doing them (in which case I will just have to wait)?
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
-
- Colonel
- Posts: 2164
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: Bases I'm playing around with...
I only find VMGR-152 for HTAI model (C-130J) or for JYAI model in the Iwakuni package, VMGR-352 and VMGR-452 for JYAI models (respectively KC-130J and KC-130T) in the Hangar.
I see discussions for VMGR-252 in the forum but no more infos.
Re: Bases I'm playing around with...
Yeah, that matches what I thought.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- COA732
- First Lieutenant
- Posts: 156
- Joined: 23 May 2011, 00:48
- Version: FS9
- Location: New Jersey, US 10 minutes from KBLM
Re: Bases I'm playing around with...
I have 252 in my sim under the old "woa us navy and us marine corps c-130's". Looks like 14 herks.
Jamie
Re: Bases I'm playing around with...
Yep, I have too plus the now defunct VMGRT-253 that were also at Cherry Point.
I was just checking to see if anybody had done them for the JY models yet.
I was just checking to see if anybody had done them for the JY models yet.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- COA732
- First Lieutenant
- Posts: 156
- Joined: 23 May 2011, 00:48
- Version: FS9
- Location: New Jersey, US 10 minutes from KBLM
Re: Bases I'm playing around with...
Ah, I overread the "JY" in your post lol. I don't think they were done.
Jamie
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Bases I'm playing around with...
"jetrange" was on a ferocious pace redoing the paints from the HTAI to JYAI Hercs until running off to join the USAF. "Otis" -252 was not completed yet on the new model.
I"ll take a look at NKT in P3D now that I read up on converting the objects to work in FSX/P3D.
I"ll take a look at NKT in P3D now that I read up on converting the objects to work in FSX/P3D.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris