Army Air Corps WAH-64 Apaches by MAIW
Army Air Corps WAH-64 Apaches by MAIW
Please use this thread to post questions or technical issues related to this package.
The package can be downloaded from a link on the MAIW homepage: www.militaryaiworks.com
**Note the scenery included with this package can be a bit tricky to get set up depending on how you have your Addon Scenery folder arranged. Please carefully review the included readme instructions before posting scenery related questions.
The package can be downloaded from a link on the MAIW homepage: www.militaryaiworks.com
**Note the scenery included with this package can be a bit tricky to get set up depending on how you have your Addon Scenery folder arranged. Please carefully review the included readme instructions before posting scenery related questions.
Last edited by MIKE JG on 14 Sep 2009, 14:32, edited 1 time in total.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Army Air Corps WAH-64
Hi,
Installed this package today, the only problem I seem to have is that only grass appears at Wattisham and Middle Wallop, no hard standings at all.
Is this correct?
The other Units are OK.
Brian H
Installed this package today, the only problem I seem to have is that only grass appears at Wattisham and Middle Wallop, no hard standings at all.
Is this correct?
The other Units are OK.
Brian H
- Dave YVR ATC
- Second Lieutenant
- Posts: 89
- Joined: 07 Dec 2006, 04:53
- Version: P3D
Sweet guys, thanks for these new packages.. The look and run awesome.
Plumber, did you read the readme where it tells you if you have terrain issues at Middle Wallop to use the extra bgl located in the Military AI Works\UK\WAH-64 Apache Army Air Corps\Optional BGL file for MW and to put into your Scenery/Eurw/scenery folder?
I had to add it to my system for Middle Wallop to show correctly.
Plumber, did you read the readme where it tells you if you have terrain issues at Middle Wallop to use the extra bgl located in the Military AI Works\UK\WAH-64 Apache Army Air Corps\Optional BGL file for MW and to put into your Scenery/Eurw/scenery folder?
I had to add it to my system for Middle Wallop to show correctly.
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Re: Army Air Corps WAH-64
If I remember correctly from days spent as a 'Blackie' at Middle Wallop -plumber wrote:Hi,
Installed this package today, the only problem I seem to have is that only grass appears at Wattisham and Middle Wallop, no hard standings at all.
Is this correct?
The other Units are OK.
Brian H
There were some hard standings, but it is mainly grass.
It is/was the largest grass airfield in Europe.
Hard standings outside -
AETW now SAE
The AAC flight training school
The AAC museum
Probably a few more I don't remember.
Re: Army Air Corps WAH-64
Brian, what we found in testing was that this package is far more sensitive than any others, scenery-wise, so the layout of the package was the only way that we could get everybody to see the same.plumber wrote:Hi,
Installed this package today, the only problem I seem to have is that only grass appears at Wattisham and Middle Wallop, no hard standings at all.
Is this correct?
The other Units are OK.
Brian H
Have you done an manual installation or moved any files around to suit your particular preference of set up?
Also can you confirm that you do not have any other afcads for EGUW or EGVP in your system.
Steve
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Army Aircorp WAH-64
Thanks for the response guys, I have had an extended play at removing various files from FS9, I can achieve the hardstandings at Wattisham but all aircraft/Choppers are parked on grass.
So I am going to leave it for a while and try again some time later.
Cheers
Brian H
So I am going to leave it for a while and try again some time later.
Cheers
Brian H
Army Air Corps Apache
The trouble is I have for some time had installed Just Flights "British Airports & the Military AI X 2" and some UKMIL stuff. So on occasion I have the odd problem with other add-ons.
Should the Apache's be parked on grass or hardstanding at Wattisham?
Should the Apache's be parked on grass or hardstanding at Wattisham?
They are parked on the ARP.
It sounds if your Just Flight stuff is at a higher priority than the MAIW Wattisham. Move it below, or Wattisham higher, to see if that fixes it.
IF it does you may wish to consider moving the Just Flight stuff down the list. This way it will choose the following priority :-
1. Newer addon scenery.
2. Just Flight scenery.
3. MS default scenery.
It sounds if your Just Flight stuff is at a higher priority than the MAIW Wattisham. Move it below, or Wattisham higher, to see if that fixes it.
IF it does you may wish to consider moving the Just Flight stuff down the list. This way it will choose the following priority :-
1. Newer addon scenery.
2. Just Flight scenery.
3. MS default scenery.
Steve
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Quid Si Coelum Ruat
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Army Air Corps-WAH-64
Hi,
Just to let you know that I have sorted out the Wattisham Scenery, Found some additional files in the Brit Airports Files, also I have moved the MAIW Scenery Library above the Brit Airports Files.
Many thanks for all the support
Brian H
Just to let you know that I have sorted out the Wattisham Scenery, Found some additional files in the Brit Airports Files, also I have moved the MAIW Scenery Library above the Brit Airports Files.
Many thanks for all the support
Brian H
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: Army Air Corps WAH-64
Not so sure it ever was/is the biggest, but it was certainly the busiest the last time I checked, even rivalling Heathrow on occasion.Weescotty wrote: If I remember correctly from days spent as a 'Blackie' at Middle Wallop
It is/was the largest grass airfield in Europe.
Hard standings outside -
AETW now SAE
SAE closed down about 10 years ago and moved to Arborfield.
When emptied it was a fantastic venue for Mess functions It became home for the AAC's ground training empire. I've heard the building is to be demolished.
If you look at Google Earth you'll see how much extra hardstanding there is compared to your day, Weescotty. The main apron is much larger, with room for the Lynx, Gazelle and Squirrel fleets, the one next to the old 70 Ac Wksp was enlarged and a new (Apache) apron was built next to the old Lynx area. There's even a runway! Well, technically not a runway as it's an emergency landing strip for the WAH-64s. The camp and hangar area is surrounded by a security fence (yep, there's even a story about that).
Military fixed wing activity ceased for a period after the Chipmunks retired, the Islander fleet moved to the Emerald Isle and flying grading moved to the joint establishment, but grading has now returned. Although the AHF still had the Beaver there.
There have been a lot of changes since you last downed a pint in 'Choppers'! In fact, even Choppers is no more
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
To be honest Garry, I haven't had a chance to install it yet. There's a story to come here also.Garysb wrote:Celtic
Hows the package look from a reality aspect?
Gary
No FlightSim for me for the past 2 months and probably none for the next 6.
Suffice it to say, I doubt I'll be flying into Middle Wallop for a long time, if ever again. No, I'm not going to gaol
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
Re: Army Air Corps WAH-64
No big loss there then lol.CelticWarrior wrote:Weescotty wrote: There have been a lot of changes since you last downed a pint in 'Choppers'! In fact, even Choppers is no more
Always preferred Andover, but the Choppers 'Arms' was an occasional haunt when I couldn't be arsed going to Andover.
One oustanding memory of the place was it's dodgy food!
Re: Army Air Corps WAH-64
Hi, I've just installed this package and I've noticed that the flightplan file refers to two airfields that don't exist in FS9, namely RAF Abingdon (EGUD) and RAF Woodbridge (EGVP). There are no AFCAD files for them in the package either.
Is this an error with the package or am I missing something?
Thanks,
Matthew
Is this an error with the package or am I missing something?
Thanks,
Matthew
Hi Matthew,
Woodbridge isn't EGVP, its EGVG, EGVP is Middle Wallop and scenery is provided for the pack.
You are right about Abingdon not being provided, but we only guarantee to provide afcads for the major bases used in a package not for all destinations. As none are based there its a case that you may get one or you may not.
Maybe somebody can help you out with one if you would really like one.
Woodbridge isn't EGVP, its EGVG, EGVP is Middle Wallop and scenery is provided for the pack.
You are right about Abingdon not being provided, but we only guarantee to provide afcads for the major bases used in a package not for all destinations. As none are based there its a case that you may get one or you may not.
Maybe somebody can help you out with one if you would really like one.
Steve
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_______________________________________________________
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Oh dear,
Middle Wallop is causing havoc. It ought to be at 297ft amsl. I take it there must've been a good reason to drop the airfield height by nearly fifty feet?
I can't use the additional AP***.bgl file, as I would lose previous edits that other sceneries have required. Could someone provide the xml code for the modified section, so I can incorporate it into my current AP***.bgl file please? Also, a little detail by way of a comment about what exactly is being changed by the code would be a welcome bonus.
Cheers,
Dan
Middle Wallop is causing havoc. It ought to be at 297ft amsl. I take it there must've been a good reason to drop the airfield height by nearly fifty feet?
I can't use the additional AP***.bgl file, as I would lose previous edits that other sceneries have required. Could someone provide the xml code for the modified section, so I can incorporate it into my current AP***.bgl file please? Also, a little detail by way of a comment about what exactly is being changed by the code would be a welcome bonus.
Cheers,
Dan